VS this:
I think it’s “better” to use the NPM package since you can easily regenerate them. Not exactly sure, but that’s how i add logic majority of the time.
Can you check the ComponentGenerator in your scene (on ExportInfo) if it says something like that it’s inactive?
If yes/no try enabling/disabling it, re-saving your typescript and focusing Unity again
it looks alright
by user 263967078346653697
its active
by user 263967078346653697
Do you see a log in the console when you save your ts file (and focus unity)?
no, its like just…nothing happens
by user 263967078346653697
no errors
by user 263967078346653697
its just ignored
by user 263967078346653697
I duplicated this code chunk and added the script on a Prefab (Prefab is a .glb in my example) in the Hierarchy in Unity. It works here. Each Prefab child I click on gives it’s name.
```const results = this.context.physics.raycast();
// First clicked object
console.log(results[0].object.name);
// All clicked objects
results.forEach(result => {
// console.log(result.object.name);
});```
by user 276719669878980608