by user 1101049107931480066
Locate your canvas
Add the extra Data
And make sure that RenderOnTop is disabled
hm it is suppose to work tho.
(Canvas that is clipped into an opaque object
3d object?
by user 1101049107931480066
yes, by that i mean an object with a opaque material.
Is the 3D model you have infront of the canvas?
plz, I ca
by user 1101049107931480066
I mean position of the 3D model, if it is infront.
sorry, I just noticed that you use the screen space canvas, i thought that you were using the word space.
Screen space will always overlay the camera feed
So i would suggest that you would split the UI into two parts.
- UI - the button should be there, so it can overlay the content and always be visible
- Background - the image, but it canβt be in a screen space canvas
You can make another canvas changing it to world space and use that.
I would suggest making a unlit material and adding it to a plane
It wonβt auto fit the screen from now on, so now you have an issue where where the background could potentially clip if the screen is 3:1 or 1:3 ration.
So the best solution but which needs a bit of work is to make a skybox that works as your background. You could repeat your image 4 times and it would work ok.
Also i see that you have missing characters, thatβs because the font is rendered to a texture and only the basic characters are there to minimaze the size of it.
If you need more, you can specify them via this component:
Let me know if you would get stuck with anything
still not showing up
by user 1101049107931480066