Hidden gameObject

@kipash :cactus:

by user 1101049107931480066

Locate your canvas
image.png

Add the extra Data

And make sure that RenderOnTop is disabled

image.png

by user 1101049107931480066

hm :confused: it is suppose to work tho.
(Canvas that is clipped into an opaque object
image.png

3d object?

by user 1101049107931480066

yes, by that i mean an object with a opaque material.

Is the 3D model you have infront of the canvas?

plz, I ca
2023-07-01_01.58.08.png

by user 1101049107931480066

I mean position of the 3D model, if it is infront.

sorry, I just noticed that you use the screen space canvas, i thought that you were using the word space.

Screen space will always overlay the camera feed

So i would suggest that you would split the UI into two parts.

  1. UI - the button should be there, so it can overlay the content and always be visible
  2. Background - the image, but it can’t be in a screen space canvas

You can make another canvas changing it to world space and use that.

I would suggest making a unlit material and adding it to a plane

It won’t auto fit the screen from now on, so now you have an issue where where the background could potentially clip if the screen is 3:1 or 1:3 ration.

So the best solution but which needs a bit of work is to make a skybox that works as your background. You could repeat your image 4 times and it would work ok.

Also i see that you have missing characters, that’s because the font is rendered to a texture and only the basic characters are there to minimaze the size of it.

If you need more, you can specify them via this component:
image.png

Let me know if you would get stuck with anything :ok_hand: :cactus:

still not showing up

by user 1101049107931480066