Can you try with a MeshCollider ?
by user 224464722878005248
Can you try with a MeshCollider ?
by user 224464722878005248
same result


If you call it in onEnable make sure the collider is above your component that does access it - or access it in start - because the collider must first be enabled / register itself to the physics system which it does in onEnable
Okay I tried to access it in start and now it’s working
by user 224464722878005248
How did you do it before?
onEnable or in a custom function to initialize my objects from my component
by user 224464722878005248
My colliders are generated dynamically, it’s maybe why
by user 224464722878005248
Ah ok I see