having some builtin colors like in Unity would probably be useful tho. Btw on a tangent: we also have a bunch of Gizmo
functions that are super useful for testing and debugging your threejs scene
I want to create something unanimous for all interatable objects
surely material changing isnāt the way to go but ill change it when it works
by user 198447544408342528
I see I see
Thank you for a fast fix
by user 198447544408342528
That worked! Thanks so much
by user 198447544408342528
Do you reckon thereās in this forum thereās an answer that is applicable for Needle engine?
Specifically monotoanās answer (MaterialPropertyBlock) or metalvblue (Instantiate new Material)
link: Change the color of a material for only one object - Questions & Answers - Unity Discussions
by user 198447544408342528
This doesnt exist in threejs directly but maybe it will be available or easier to make possible with wbgpu at a later point (browser support isnt great yet, specifically safari where we donāt know when support will come). Mugen suggests to create multiple materials since the shader will still be re-used under the hood but I think in Unity itās also used to batch draw calls together automatically and I think three.js doesnt do that out of the box.
ok so i have to make multiple materials, got it Thanks!
by user 198447544408342528
Yes sorry for the lenghty answer^^
You are great and so helpful! I am happy to learn and dive deeper and deeper into this amazing world of ThreeJS and the Needle integration
by user 198447544408342528